Reproduction steps:
1. Open the attached “URP_Sandbox” project
2. In the iOS Player Settings (Edit > Project Settings… > Player), make sure the Memoryless Depth is set to Forced
3. Build and run the project on an iOS device
4. Observe the device and the Xcode console
Expected result: The application launches successfully and no warning are present in Xcode
Actual result: The device screen is flickering, “kIOGPUCommandBufferCallbackErrorPageFault” and similar errors are spammed in Xcode
Reproducible with: 6000.0.1f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Not reproducible with: 2022.3.60f1, 6000.0.0f1 (4ff56b3ea44c)
Fixed in: 6000.0.43f1, 6000.1.b11, 6000.2.0a7
Testing environment: macOS Sequoia 15.3.2 (M1 Max)
Reproducible with these devices:
VLNQA00624, iPhone 16 Pro, iOS: 18.3.1, CPU: Apple A18 Pro
VLNQA00394, iPhone 13 mini, iOS: 18.1, CPU: Apple A15 Bionic
VLNQA00359, iPhone 12 Pro, iOS: 17.6.1, CPU: Apple A14 Bionic