Unity Issue Tracker - Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
Closed
UUM-134281
Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
Unity: 2D
Won't Fix
6.5.X
6.4.X
6.3.X
6.0.X
We are in the midst of overhauling 2D Physics to the new Box2D v3, and we have decided to not invest in the time to investigate improvements in something that will be deprecated soon
Steps to reproduce:
Create a new project using Universal 2D project
In the Hierarchy, right-click and select 2D Object > Sprites > Square
Select the created Square
In the Inspector, add "Hinge Joint 2D" Component
In the "Hinge Joint 2D" Component, enable "Use Limits" property
Click on the button text to "Edit Angular Limits"
Click around/drag and observe the gizmo handles in the Scene view
Actual results: The gizmo handles are small with a tiny clickable area which is easy to mis-click
Expected results: The gizmo handles should have a sufficient size and responsive clickable area so they can be reliably selected and dragged without frequent mis-clicks
Reproducible with versions: 6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Tested on (OS): Windows 11
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