Steps to reproduce:
- Create HDRP Core Template
- Setup ray-tracing for that project (switch gfx api to dx12, in HDRP asset and project settings enable raytracing)
- Hit Build and Run
Actual results: Build fails and errors are thrown
Expected results: Build runs successfully
Reproducible with versions: 6000.2.0a2
Not reproducible with versions: n/a
Can’t test with versions: n/a
Tested on (OS): windows 11
Notes: Build succeeds when using 'Build' option
Errors:
Shader error in 'HDRP/Lit': Couldn't open include file 'Packages/com.unity.sensorsdk/Runtime/Sensors/PathTracing/SensorIntegrator.hlsl'. at /../../Library/PackageCache/com.unity.render-pipelines.high-definition@5e5836384f08/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl(2)
Compiling Subshader: 1, Pass: PathTracingDXR, RayTracing program with DECALS_4RT SENSORSDK_OVERRIDE_REFLECTANCE
Error building Player: Shader error in 'HDRP/Lit': Couldn't open include file 'Packages/com.unity.sensorsdk/Runtime/Sensors/PathTracing/SensorIntegrator.hlsl'. at /../../Library/PackageCache/com.unity.render-pipelines.high-definition@5e5836384f08/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl(2)