Unity Issue Tracker - High polling rate mice are causing performance issues (windows, editor)
Closed
UUM-1484
High polling rate mice are causing performance issues (windows, editor)
Unity: Input
Won't Fix
6.0.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2022.1 is no longer supported, no more releases are planned.
This work is currently scheduled for attention during 2024
Closing the backport as its unlikely to be backported to this older version as its specific to windows editor (runtime player doesn't suffer from the same performance issue)
Reproduction steps:
1. Open users attached project (note this project doesn't use the new input system, but the issue manifests in the new input system too. See [Internal link])
2. Press the "Stats" button on the Game View window
3. Enter the Play Mode
4. Move the mouse rapidly over the Editor
5. Observe the Frame rate in the Stats window
Expected result: Frame rate is stable
Actual result: Frame rate is jumping from ~400 to ~200
Notes:
-reproduced with Razer Viper
-frame rate drop is more apparent with a higher polling rate (1000hz)
-in 2019.4, the performance drop is not as major, but still visible
-reproduces in any project
Prioritise and Follow this issue
Have a workaround or additional info about this issue?