Copyright © 2026 Unity Technologies
Unity 6000.4 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Fixed in 6000.0.83f1
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
2022.3 has reached EOL , please reopen if issue persists in newer versions.
2021.3 has reached EOL , please reopen if issue persists in newer versions.
Steps to reproduce:
1. Open the attached user project "VRMipMaps.zip"
2. Build and run the player on Quest 2
3. Observe the test Texture changing
Expected results: Texture is affected by VR resolution, not by the screen resolution
Actual results: Texture is affected by screen resolution, not VR resolution
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 10 2H22
Not reproducible on: No other environment tested
Notes:
-Tested with both OpenXR and OculusXR plugins
-When deploying to Quest, the 1D backbuffer is still created, but not used. To reduce the impact of this, Screen.SetResolution is used to decrease the size. When setting the Screen resolution to a reduced resolution, the calculated mipmap level is affected, reducing the quality of these Textures.
-Issue is not reproducible on a Non VR Standalone player
Issues you vote on will appear here