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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Note: See pinned comment
Reproduction steps:
1. Create a new project
2. Create Render Texture Asset (Create > Rendering > Render Texture)
3. Click on newly created Render Texture Asset
4. Click on “Open” button in Inspector
Actual result: Nothing happens
Expected result: Something gets opened or “Open” button does not exist
Reproducible with: 2022.3.68f1, 6000.0.60f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproduced on: Windows 11, macOS Sequoia 15.4 (M4)
Note:
Issue is also reproducible with: Custom Process Data, Renderer 2D Data, Animator Override Controller, Avatar Mask, Brush, Cubemap, Custom Render Texture, Universal Renderer Data, D3D12 Device Filter, Environment Library, Font, GUI Skin, Lens Flare Data SRP, Panel Settings, Physics Material, Physics Material 2D, Shader Graph Heatmap Values, Signal Asset, Terrain Layer, Text Color Gradient, Universal Render Pipeline Asset, Universal Renderer Data, Renderer 2D Data, Vulkan Device Filter Lists, Shader Variant Collection, Text Style Sheet, Panel Text Settings, Visual Effects Defaults Assets
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