Steps to reproduce:
1. Create new Unity project
2. Open Profiler window
3. Enable Color Blind mode
4. Which to Edit Mode
5. Profile in Edit Mode
6. Observe the CPU/GPU field frames, “CPU Active Time” or frames in Captures List
Actual results: CPU/GPU field frames, “CPU Active Time” or frames in Captures List colors are not updated accordingly to Color Blind Mode
Expected results: CPU/GPU field frames, “CPU Active Time” or frames in Captures List colors are updated accordingly to Color Blind Mode
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)