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Thank you for reporting a bug to Unity. The original bug is no longer reproducible. However the application now crashes after the prefab instantiated. The crash is unrelated to the prefab itself and is instead caused by an internal error in the PowerVR shader compilar. It can be avoided by using a different shader. We have not found a simple workaround how to prevent the crash with the custom shader in the project.
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Inside the Player, press the “Button” button
4. Observe the Player
Expected result: A big white square appears in the middle of the screen
Actual result: A big white square does not appear and the environment appears inverted, and when rotating the device visual artifact blocks appear
Reproducible with: 2022.3.43f1, 2022.3.50f1
Not reproducible with: 2021.3.44f1, 2022.3.42f1, 2023.1.0b10, 6000.0.23f1
Could not test with: 2023.1.0a1 - 2023.1.0b9 (various compilation or asset migration issues)
Reproducible environment: MacOS 14.6.1 (Intel), 14.3 (M1 (user’s))
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Samsung Galaxy A03s, GPU: PowerVR GE8320
Not reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Pixel 5, GPU: Adreno 620
MacOS Buildtime, Runtime
Notes:
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