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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
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Reproduction steps:
1. Open the attached project “ReproProject“
2. Open the scene “Report“
3. Connect the VR headset to the PC (for example, connect Meta Quest Headset using Link)
4. Enter into the Play Mode with the headset on
5. Observe the result in the headset
Expected result: A cube in the front can be seen
Actual result: A cube can’t be seen
NOTE: The issue is reproducible via MockHMD (no Quest3 required). You only need to put MockHMD in single-pass instanced mode and you're good to go. This also means it's no longer a DX12+Linked mode issue, it's a DX12+single-pass instanced issue. It also makes it more likely that it's a problem with the DX12 code itself, and not related to Oculus/Quest specific code.
Reproducible in: 6000.0.50f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Could not test with: 2023.2.0a12, 6000.0.49f1 (the view is corrupted and it is not possible to visually confirm that the issue reproduces)
Not reproducible in: 2023.2.0a11
Reproducible on: Windows 11
Not reproducible in: No other environments tested
Reproducible on devices:
Notes:
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