Reproduction steps:
1. Open the attached project “ReproProject“
2. Open the scene “Report“
3. Connect the VR headset to the PC (for example, connect Meta Quest Headset using Link)
4. Enter into the Play Mode with the headset on
5. Observe the result in the headset
Expected result: A cube in the front can be seen
Actual result: A cube can’t be seen
NOTE: The issue is reproducible via MockHMD (no Quest3 required). You only need to put MockHMD in single-pass instanced mode and you're good to go. This also means it's no longer a DX12+Linked mode issue, it's a DX12+single-pass instanced issue. It also makes it more likely that it's a problem with the DX12 code itself, and not related to Oculus/Quest specific code.
Reproducible in: 6000.0.50f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Could not test with: 2023.2.0a12, 6000.0.49f1 (the view is corrupted and it is not possible to visually confirm that the issue reproduces)
Not reproducible in: 2023.2.0a11
Reproducible on: Windows 11
Not reproducible in: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
- The issue is reproducible in Player for Windows and Meta Quest as well
- The issue is reproducible with OpenXR and Oculus plugins
- When trying to reproduce with Vulkan, the view becomes corrupted and it is not possible to visually confirm that the issue reproduces on any version of the editor
- The issue is not reproducible with DirectX11
- The issue is not reproducible with Universal Render Pipeline
- The issue is not limited to a cube. The issue is also reproducible with different shapes of 3D objects, light sources, terrain