Not signed in
Copyright © 2026 Unity Technologies
Using 16-bit types in a constant buffer was never supported, so the issue is not a regression. This may be added in the future, however.
Closing as Won't fix due to 2023.2 reaching it's EOL.
How to reproduce: 1. Open the “DXC16BitIssue“ project 2. Open the “SampleScene” 3. Open the Scene view window 4. Observe the “16bit” GameObject
Expected result: The “16bit” GameObject is red Actual result: The “16bit” GameObject is black
Reproduced with: 2022.2.0a1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17 Not reproduced with: 2021.3.33f1 2022.1.0a16
Reproduced on: Windows 11 Not reproduced on: No other environment tested
Notes: 1. Also reproducible in Player 2. In the 2023.3 stream the “16bit” GameObject is green
Sign in to see your voted issues