Not signed in
Copyright © 2026 Unity Technologies
Fixed crash that would occur when assigning a large struct to the field of a null object.
Reproduction steps: 1. Open the user’s attached project 2. Click “Play”
Expected result: Console throws NullReferenceException Actual result: Unity Editor crashes
Reproducible with: 2021.2.0a18, 2021.2.19f1, 2021.3.7f1, 2022.1.12f1 Not reproducible with: 2020.3.37f1, 2021.2.0a17, 2022.2.0a1, 2022.2.0b3, 2023.1.0a5
Reproducible on: Windows 10 Pro 21H2
First lines of the stack trace:
0x000001f850160ab6 (Mono JIT Code) (wrapper managed-to-native) System.Buffer:InternalMemcpy (byte*,byte*,int) 0x000001f8507b8cfb (Mono JIT Code) System.Buffer:Memcpy (byte*,byte*,int) 0x000001f850160983 (Mono JIT Code) string:memcpy (byte*,byte*,int) 0x000001f8431c4deb (Mono JIT Code) [CrashTest.cs:12] CrashTest:Start () 0x000001f850033738 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
Sign in to see your voted issues