The macOS Player is built to a different folder than the selected one when the Player is built on Windows
Unity: MacOS
As Designed
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
MacOS applications are directories with the ".app" extension. The destination folder is where the built app will be placed. As such, this is by design.
How to reproduce:
Create a new project on Windows 11
Create a “Build“ folder in the project directory
Open File → Build Profiles
Switch to the “macOS” build profile
Press “Build” in the Build Profiles window
Select the newly created “Build“ folder
Observe the project directory
Actual result: “Build.app“ directory is created with all the build content inside it (not in the selected “Build” directory)
Expected result: The project is built to the selected directory (No “Build.app“ is seen)