Unity Issue Tracker - "UniversalRenderPipeline.SingleCameraRequests" does not trigger "RenderPipelineManager.endContextRendering" for cameras rendered with the request
Fixed
UUM-69268
"UniversalRenderPipeline.SingleCameraRequests" does not trigger "RenderPipelineManager.endContextRendering" for cameras rendered with the request
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the scene “Assets/Scenes/SampleScene.unity”
3. Select the “Script” GameObject in the Hierarchy
4. In the Inspector Window, ensure that “Use Single Camera Request” is unchecked in the Test Renderer Request script
5. Enter Play mode
6. Notice in the Console that the log order is “Standard Requests” followed by “End context rendering has these many cameras: 1.”, and then “Camera returned by EndContext: Camera 1”, repeating for every rendered camera (a total of 15 cameras will be rendered)
7. Exit Play Mode
8. Check "Use Single Camera Request”
9. Enter Play mode and observe the Console Window
Expected result: “endContextRendering” is triggered by the 15 cameras (just like with StandardRequest)
Actual result: “SingleCameraRequest” does not trigger “endContextRendering” (i.e. none of the 15 cameras is rendered)
Reproducible with: 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Couldn’t test with: 2021.3.37f1 (user’s scripts incompatible with URP package)
Reproduced on: Windows 11 23H2 (22631.3007), macOS 14.4.1 23E224 Darwin 23.4.0 (user’s)
Not reproduced on: No other environment tested
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