How to reproduce:
1. Open the attached “IN-144338” project
2. Open the “GameDarkSouls“ scene
3. In the Project window, search for the “ceramic_vase_04_2k“ FBX and click on it
4. In the Inspector under the “Model” tab, click “Enable Pre-bake Collision“
5. Click Apply
6. Observe the crash
Reproducible with: 6000.6.0a4, 6000.6.0a7
Could not test with: 6000.0.77f1. 6000.3.11f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a3 (No “Enable Pre-bake Collision” option)
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Note: The issue reproduces more consistently when re-extracted each time
First few lines of the stack trace:
0x7ffbeb5ced87 RayTracingAccelerationStructure::Geometry::IsMesh (RayTracingAccelerationStructure.h:45)
0x7ffbeb5ced87 RayTracingAccelerationStructure::UpdateInstanceTransform (RayTracingAccelerationStructure.cpp:2738)
0x7ffbeae82c67 RayTracingAccelerationStructure_Bindings::UpdateInstanceTransform (RayTracingAccelerationStructure.bindings.h:204)
0x7ffbeae82c67 RayTracingAccelerationStructure_CUSTOM_UpdateInstanceTransform_Handle (CoreBindings.gen.cpp:91763)