Steps to reproduce:
0. Ensure GRD is enabled
1. Create a scene with LOD Group and two LOD levels
2. Enable cross fading and check the Animated cross fading option
3. Move the camera to transition in between LODs
Actual results:
The LOD levels change abruptly
LODGroup.crossFadeAnimationDuration is not taken into account https://docs.unity3d.com/ScriptReference/LODGroup-crossFadeAnimationDuration.html
Expected results:
The object is excluded from the GRD path and thus:
An animated cross fade between the two LODs should be triggered when crossing the distance threshold between the two LODs.
LODGroup.crossFadeAnimationDuration is taken into account
Reproducible with versions: 6000.0, 6000.1
Not reproducible with versions:
Can't test with versions:
Tested on (OS): Windows