Reproduction steps:
1. Open the attached project "SampleProject_2020"
2. Open the “Assets/Scenes/SampleScene” scene
3. Open the Memory Profiler window (Window > Analysis > Memory Profiler)
4. Enter the Play Mode
5. In the Game view press the “Load Scene” button
6. Press the “Reparent” button
7. Press the “Unload Scene” button
8. Press the “Unload Assets” button
9. In the Memory Profiler window press the “Capture New Snapshot” button
10. Select the newly created Snapshot
11. Open the “Objects and Allocations” tab
12. Click on the Name field to open the dropdown menu and select “Match…”
13. In the opened search bar type “balloon” and inspect the search results
Expected result: There are no sprites loaded into the memory when the Snapshot was taken
Actual result: Multiple sprites are found loaded into the memory when the Snapshot was taken
Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.1.0a2, 2022.2.17f1, 2023.1.0b13, 2023.2.0a12
Not reproducible with: 2020.3.29f1, 2022.1.0a1
Reproducible on: macOS 13.3 (Intel)