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CPU usage now correctly reduces when a Unity editor with undocked tab is unfocused.
Please track backport under 2022.3
On Windows, if a tab is split out into its own window (undocked), CPU usage for the editor does not go into idle mode when the editor is unfocused.
This causes CPU usage to remain higher when the editor is unfocused if and only if multiple windows are opened.
Repro:
Result:
In the standalone profiler, you will see that the framerate remains high even though the editor is no longer focused.
Expected:
The framerate should drop just as when there were no undocked tabs.
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