For URP only, add missing DepthNormal pass for Unlit & Unify SSAO integration with Unlit. VFX Unlit are now receiving Ambient Occlusion.
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to Reproduce:
Open an URP (3D Core) Project (2021.3)
Make sure VFXGraph Package is installed or Install it
Import the provided package (Contain a ready to test VFXGraph + ShaderGraph)
Put the VFXGraph in a Scene
Expected Result: The Alpha Blend Default particles have "SoftParticles" option turn on.
They should fade smoothly with Opaque Objects writing to Depth. Actual Result: The Soft Blend Particles are smoothly intersecting with Opaque Lit Outputs and ShaderGraph Unlit Output. They don't smoothly intersect with the default Unlit Opaque Ouputs.
Reproducible with : 2021.3.11f1 URP & Unity 2021.3.10URP
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