Unity Issue Tracker - The “Serialized material properties” texture does not copy to a “Non-serialized runtime properties in the shaders” texture when using "CopyMatchingPropertiesFromMaterial"
Fixed
UUM-52199
The “Serialized material properties” texture does not copy to a “Non-serialized runtime properties in the shaders” texture when using "CopyMatchingPropertiesFromMaterial"
Closing this port, as the issue will be addressed in the Unity 6000.0 port
This Unity version will no longer be getting patch updates.
This Unity version will no longer be getting patch updates.
Reproduction steps:
1. Open project “CopyMatchingPropertiesFromMaterial 2.zip”
2. Open “SampleScene”
3. Select the “CopyBug” GameObject through the Hierarchy
4. Enable the “Copy Bug” script through the Inspector
5. Observe the Game view
Expected result: both “CopyMatchingPropertiesFromMaterial” and “CopyPropertiesFromMaterial” GameObjects materials change
Actual result: only “CopyPropertiesFromMaterial” GameObjects material changes