Unity Issue Tracker - Editor crashes on GfxDeviceD3D12Base::UpdateComputeConstantBuffers when running a compute shader with Int64BufferAtomics
Closed
UUM-2558
Editor crashes on GfxDeviceD3D12Base::UpdateComputeConstantBuffers when running a compute shader with Int64BufferAtomics
Unity: DirectX12
Win11
Won't Fix
2022.2.X
2022.1.X
DXC support is experimental and 64bit atomics are an optional feature in DX12 that we don't expose officially. This is a feature request and should not come as a bug report, especially for backporting
DXC support is experimental and 64bit atomics are an optional feature in DX12 that we don't expose support officially. This is a feature request and should not come as a bug report.
How to reproduce:
1. Open the attached project "Int64BufferAtomics.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode