Unity Issue Tracker - Crash on SDKBridge.GetIsCaptureActive() when entering Play Mode
Closed
UUM-29579
Crash on SDKBridge.GetIsCaptureActive() when entering Play Mode
Unity: Scripting
Won't Fix
2021.3.X
2020.3.X
This is an issue with a 3rd party plugin uWindowCapture.
Already reported as a public issue for uWindowCapture here: https://github.com/hecomi/uWindowCapture/issues/26
How to reproduce:
1. Open the user attached project
2. Enter Play Mode
3. Observe crash
Reproducible with: 2020.3.46f1, 2021.3.20f1
Could not test with: 2022.2.11f1, 2023.1.0b7, 2023.2.0a5 (Compiler errors)
Reproduced on: Windows 10 (Intel)
First lines of stack trace:
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF9E47E972D)
0x00007FF9E47E972D (uWindowCapture) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF9E47E9F90)
0x00007FF9E47E9F90 (uWindowCapture) (function-name not available)
0x00007FF9E4805BF0 (uWindowCapture) UwcIsWindowsGraphicsCaptureCursorCaptureEnabledApiSupported
0x00007FFA75267614 (KERNEL32) BaseThreadInitThunk
0x00007FFA758A26A1 (ntdll) RtlUserThreadStart
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