Unity Issue Tracker - ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
Closed
UUM-53180
ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
Unity: DirectX11
Won't Fix
6.2.X
6.1.X
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the attached project "IN-56163.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
Expected results: "widthScaleFactor: 0.5" is printed in the Console window
Actual results: "widthScaleFactor: 1" is printed in the Console window