Steps to reproduce:
- Open the linked Git Project
- Navigate to Window > Rendering > Lighting
- If there's no Lighting Settings Asset create one and assign it
- Scroll down to the "Lightmap Packing" section and set it to "Custom"
- Set "Packing Method" to "XAtlas"
- Generate Lighting
Actual results: Editor processes start with the "Hold On" "LightingWindow.MouseUp" and takes ~20 minutes until the Generation appears in Background Processes, cancelling the also takes ~20 minutes
With the "Packing Method" set to "Unity" it takes ~1 minute until the pop up disappears and Generation can be cancelled, cancelling is almost immediate
Expected results: Users should be able to cancel Lighting Generation if the process takes too long and users shouldn't be locked in to a process for a long time, if this is expected cause of the new Packing Method there should be some sort of indications to the user why it's taking so long, not only that a process is ongoing for UI
Reproducible with versions: 6000.3.0b1
Can’t test with versions: 2022.3.66f1, 6000.0.56f1, 6000.1.16f1, 6000.2.0b4 (No XAtlas Feature)
Tested on (OS): Windows 11