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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/HillCrash.unity” Scene
3. Enter the Play Mode
4. Use “W”, “A”, “S” and “D“ keys to navigate around the small cube that is near
5. Shake the Camera while looking at the rotated cube in the distance
Expected result: Editor does not crash and continues to run
Actual result: Editor crashes
Reproducible with: 6000.0.5f1, 6000.0.33f1, 6000.1.0a10
Not reproducible with: 2022.3.55f1, 6000.0.4f1
Reproducible on:
Play Mode
Windows Standalone Player
iPad
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of Stacktrace: (DX12)
0x00007FF94AD0FC0B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF94AD0F71C (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF94AD0F9F9 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF94C4DAC77 (Unity) GfxDeviceWorker::RunCommand
0x00007FF94C4DE06C (Unity) GfxDeviceWorker::RunExt
0x00007FF94C4DE19D (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF94A9410FD (Unity) Thread::RunThreadWrapper
0x00007FFA2DF17374 (KERNEL32) BaseThreadInitThunk
0x00007FFA2F57CC91 (ntdll) RtlUserThreadStart
Notes:
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