How to reproduce:
1. Open the attached project "VFXParticleCount.zip"
2. Open the "SampleScene" Scene
3. Open the "New VFX" Visual Effect Graph from the Assets folder
4. Set the Capacity value to "1000000000" under the Initialize Particle node
Expected result: No errors are thrown in the Console window
Actual result: "Thread group size must be above zero" error is thrown in the Console window
Reproducible with: 8.0.1 (2020.2.0a11), 10.8.1 (2020.3.32f1), 12.1.6 (2021.2.18f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Not reproducible with: 7.7.1 (2019.4.37f1)