Steps to reproduce:
1. Create a new project
2. In the Hierarchy Tab, add a Canvas with a Text GameObject ( UI → Text - Text Mesh Pro)
3. In the Project Settings, go to Editor and find “Load texture on demand” and enable it
4. Enter Play Mode
5. Exit Play Mode
6. Go to the Scene View
7. Observe the Console Window
Expected result: No errors are thrown and the Gizmos are shown correctly
Actual result: “Texture of width 128 and height 128 is not accessible.” errors are thrown and the Gizmos are shown corrupted.
Reproducible in: 2022.3.62f1, 6000.0.45f1, 6000.0.48f1, 6000.1.0b13, 6000.1.2f1, 6000.2.0a10
Not reproducible in: 6000.0.44f1, 6000.1.0b12
Couldn’t test in: 2021.3.51f1 (“Load texture data on demand” setting does not exist)
Reproducible on: Windows 11
Not reproducible on: No other environment tested