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Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to backport the fix for this bug. There are a number of reasons we make this decision and one of the main reason is the impact of the fix to the profiler stability. Today we will be closing this case for the 6000.0 Unity version. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
2022.3 LTS has reached EOL
How to reproduce:
1. Create and open a new project
2. Make sure the project is running with DX12 graphics API
3. In the toolbar, navigate to Window > Analysis > Profiler
4. Attach the profiler so that both Game view and Profiler window can be observed
5. In the Game view, expand the Aspect Ratio menu and enable “VSync (Game view only)”
6. Enter Play mode
7. Observe the Profiler window
Expected result: CPU frame times stable, no spikes in frame times (~16.7ms for 60Hz monitor)
Actual result: CPU frame times stable, with spikes to ~33ms at regular intervals
Reproducible with: 2022.3.2f1, 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Couldn’t test with: 2022.1.0a1, 2022.3.1f1 (VSync with DX12 does not work)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
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