Unity Issue Tracker - RenderDoc fails to capture Game window when Particle System is used
Fixed
UUM-32787
RenderDoc fails to capture Game window when Particle System is used
Unity: Graphics Device Features
Fixed
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Won't Fix
2022.2.X
2020.3.X
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.
Prevent particle system buffer pre-mapping in editor if RenderDoc is present.
Reproduction steps:
1. Open the attached “RenderDoc Bug.zip“ project
2. Open the “Scene” scene
3. Right-click on Game window and select “Load RenderDoc”
4. Enter Play mode and press RenderDoc capture button
5. Observe RenderDoc window
Expected result: Game window is captured
Actual result: Game window is not captured
Reproduced on: Windows 10
Not reproduced on: macOS Monterey 12.6 (Intel)
Notes:
-Sometimes reproduces only after trying to capture the Game window for the second time
-Not reproducible with Direct3D12 and Vulkan
-Also reproducible with OpenGLCore and Direct3D11
-Unity crashes when trying to select “Load RenderDoc” with OpenGLES3
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