Reproduction steps:
1. Create a new project
2. Create any GameObject that has a Material field (e.g. GameObject > 3D Object > Cube)
3. Select created GameObject and open Select Material window by clicking on the Material field in the Inspector
4. Enter any text in the Select Material window search field
5. Observe the Console
Actual result: “[Worker2] Metal: Error creating pipeline state (Hidden/Shader Graphs/UITKFullTemplate): Vertex attribute TEXCOORD1(3) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)” error is thrown
Expected result: No errors or warnings are thrown
Reproducible with: 6000.6.0a6
Not reproducible with: 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a5
Reproduced on: macOS Tahoe 26.4 (M4)
Not reproduced with: Windows 11