Reproducible on: macOS 26.0.1 (M1 Max), Windows 11
Not reproducible on: No other environment tested
Notes:
The root cause of this issue is that AssetModificationProcessor.OnWillSaveAssets() can pass arrays containing null entries under certain conditions (asset deletion during save, concurrent operations, etc.). The IsUxml() method does not handle this case
The intermittent nature of the bug in production suggests that Unity's asset pipeline occasionally passes null entries in the paths array during: 1) Concurrent asset operations, 2) Asset deletion during save operations, 3) Long-running main thread operations that stall asset processing, 4) Batch build scenarios
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