Steps to reproduce:
1. Open any HDRP project
2. Create a Lit Shader Graph
3. Create a new material
4. Assign the shader from step 2 to the new material
5. Assign the material to any 3D object in the scene
6. Go to Shading Modes (spherical icon) at the top of the Scene View
7. Select Sprite Mask
Expected result: the object does not show up or shows up with the correct rendering information as it does with built-in HDRP shaders
Actual result: the object is displayed with the failed compilation fallback.
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2022.2.0a12