How to reproduce:
1. Open the "IN-137652" project
2. Open the "TestScene" scene
3. Right-click the Game window's tab header
4. Click “Load RenderDoc”
5. Click "Capture the current view and open in RenderDoc" button in the Game window
6. Double click on the capture in RenderDoc
7. Filter for "RenderLoop.Draw"
8. Expand both children titled "VFX.ParticleSystem.RenderMeshIndirect"
9. Observe the value in "ExecuteIndirect → IndirectDrawIndexed"
Actual result: One instance shows IndirectDrawIndexed<36, 1000>, the other shows IndirectDrawIndexed<36, 118>
Expected result: Both instances show a value less than 1000
Reproducible with: 6000.0.10f1 (413673acabac), 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1
Could not test with: 2023.1.0a10, 6000.0.0b11 (a707ca4efec4) (Visual Effect Graph warnings and Visual Effect not rendering)
Reproducible on: Windows 10
Not reproducible on: No other environments tested
Note: Does not reproduce on HDRP