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This 6.1 version of Unity is no longer being updated. This issue may be fixed in a future version.
How to reproduce:
1. Open the attached “IN-101727” project
2. In the Project tab, “Settings” folder, select “PC_Renderer” asset
3. In the Inspector, expand the “Test” Renderer Feature and “Settings” submenu
4. Make sure “Use Async Compute” property is toggled on
5. Change the “Debug Probe Volume Mode” property to “Irradiance” or “Distance”
6. Observe the crash
Reproducible with: 6000.1.0b8, 6000.1.4f1, 6000.2.0b1
Couldn’t test with: 2022.3.62f1 (Missing namespace errors), 6000.0.49f1, 6000.1.0b7 (KeyNotFoundException and Render Graph Execution errors)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
Does not reproduce when using DX11 or Vulkan Graphics APIs
Does not reproduce when the “Use Async Compute” property is toggled off, or changing the “Debug Probe Volume Mode” to “Heightmap”