Thank you for reporting a bug to Unity.
When the first element is added to an array via SerializedProperty it is allocated by zeroing the memory rather than calling the constructor. And when adding additional elements it copies the previous element. We will consider changing that behavior as part of future quality improvement work in the area of SerializedObject/SerializedProperty but also wary of any possible performance and backward compatibility impact for changing this behaviour.
Today we will be closing this case. Thank you again for taking the time to report this issue