Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- Create a new UXML file and open it in UI Builder
- In UI Builder create a new selector and a new USS file
- Select the created selector
- In the Inspector, expand the "Variables" foldout
- Click on the "+" icon and select "AssetReference"
- In the Texture2D field click on object picker
- Select "Default-Particle" Texture 2D
- Save the UXML file in UI Builder
- Observe the Console and UI Builder
Actual results: UI Builder is not interactable and UXML assets corrupt and are not openable, "Assertion failed on expression: 'type != SubFilterType::Exact'" and "NullReferenceException: Object reference not set to an instance of an object" errors are thrown
Expected results: no errors or asset corruption
Reproducible with versions: 6000.3.5f1, 6000.4.0b6, 6000.5.0a5
Can’t test with versions: 6000.0.66f1 (Variables not available)
Tested on (OS): macOS 26.2 (M1)
Notes:
- Additionally, trying to close the Editor opens up Bug Reporter
- Trying to create new UXML files - creates ~5 files at once and none of them are openable