Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Input Debugger window (Window > Analysis > Input Debugger)
- Resize the Input Debugger window as small as possible
- Observe the Input Debugger window
Actual results: The Input Debugger window has no minimum size and can be resized to the point that the main information and functionality of the window is not visible
Expected results: The Input Debugger window has a minimum size set ensuring that the main information and functionality of the window is always visible
Reproducible with versions: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9
Can’t test with versions: 6000.0.70f1 (due to no Input Debugger window)
Tested on (OS): MacOS SIlicon Tahoe 26.2