Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
- Make sure nothing is ticked/selected in the Pipeline Converter tab
- Open the Pipeline Tools tab
- Tick/select both options
- Switch back to the Pipeline Converter tab
- Observe the "Scan" button
- Click the "Scan" button
- Observe the Editor
Actual results: The "Scan" button is active/enabled and does nothing when pressed
Expected results: The "Scan" button is not active/disabled
Reproducible with versions: 6000.5.0a6
Can’t test with versions: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7 (due to [Internal link], and different window design)
Tested on (OS): MacOS Silicon Tahoe 26.2, Ubuntu 24.4
Notes:
- On 6000.5.0a6 a "[Internal link]" fix landed to disable the "Scan" button when no Converters are selected, so the "Scan" button being active is not intended