Multiple instances of EditorPlayModeGuard detected. There should only be one instance.
UnityEngine.Debug:LogError (object)
Unity.Multiplayer.PlayMode.Editor.EditorPlayModeGuard:AssertSingleton () (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/PlayModeConfig/EditorPlayModeGuard.cs:59)
Unity.Multiplayer.PlayMode.Editor.EditorPlayModeGuard:OnEnable () (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/PlayModeConfig/EditorPlayModeGuard.cs:43)
UnityEngine.ScriptableObject:CreateInstance<Unity.Multiplayer.PlayMode.Editor.EditorPlayModeGuard> ()
Unity.Multiplayer.PlayMode.Editor.OrchestratedScenario:OnSelected () (at /Users/bokken/build/output/unity/unity/Modules/MultiplayerEditor/Managed/MultiplayerPlayMode/PlayModeConfig/OrchestratedScenario/OrchestratedScenario.cs:176)
Unity.PlayMode.Editor.ScenarioManagerProvider:AssignActiveConfig (Unity.PlayMode.Editor.PlayModeScenario) (at /Users/bokken/build/output/unity/unity/Modules/PlayModeEditor/Managed/Scenarios/ScenarioManagerProvider.cs:103)
Unity.PlayMode.Editor.ScenarioManagerProvider:set_ActivePlayModeConfig (Unity.PlayMode.Editor.PlayModeScenario) (at /Users/bokken/build/output/unity/unity/Modules/PlayModeEditor/Managed/Scenarios/ScenarioManagerProvider.cs:86)
Unity.PlayMode.Editor.PlayModeScenarioManager:set_ActiveScenario (Unity.PlayMode.Editor.PlayModeScenario) (at /Users/bokken/build/output/unity/unity/Modules/PlayModeEditor/Managed/Scenarios/PlayModeScenarioManager.cs:96)
Unity.PlayMode.Editor.PlaymodePopupContent:OnItemSelected (System.Collections.Generic.IEnumerable`1<object>) (at /Users/bokken/build/output/unity/unity/Modules/PlayModeEditor/Managed/Scenarios/UI/Toolbar/PlayModePopupContent.cs:90)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)