How to reproduce:
1. Open the attached “IN-91355.zip” project
2. Build and Run on visionOS
3. Observe the Quad GameObject in the Player
Expected result: Occlusion mapping with a Lit Shader is consistent between Editor and Player
Actual result: Occlusion map with a Lit Shader in the Player doesn’t render
Reproducible with: 2.0.4, 2.1.2 (6000.0.43f1, 6000.1.0b10, 6000.2.0a7)
Couldn’t test with: 1.3.11 (2022.3.60f1) - Compilation errors regarding methods and features that are used and are not supported on older versions of the package
Reproducible on: Apple Vision Pro 2.3.1
Testing environment: macOS 15.3.1 (M3)
Note: Not reproducible on Standalone