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The editor crash seemed to be caused by these packages included in the project manifest, as I could not reproduce the crash after removing them. - com.yasirkula.runtimepreviewgenerator - com.handzlikchris.fastscriptreload Note that the Inter-Regular font that is part of the project is set to "Character Unicode". Changing the Character field to "Dynamic" allows to properly create a TMP Font Asset.
Reproduction steps:
1. Open the attached project “CreatorWindowCrash”
2. In the Project window select “Assets/Inter-Regular SDF.asset”
3. Click anywhere to deselect the selected file
4. Repeat step 2
5. Open the Font Asset Creator window ( Window > TextMeshPro> Font Asset Creator)
Expected result: Font Asset Creator window is opened
Actual result: The Editor crashes
Reproducible with: 3.2.0-pre.2 (2021.3.29f1, 2022.3.7f1, 2023.1.8f1), 3.2.0-pre.5 (2021.3.29f1, 2022.3.7f1, 2023.1.8f1), 4.0.0-pre.2 (2023.2.0b4)
Not reproducible with: 3.0.6 (2021.3.29f1, 2022.3.7f1, 2023.1.8f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
First few lines of stacktrace:
0x00007ff63ef138f3 (Unity) TextCore::FontEngine::GetFontFaces 0x00007ff63dc2b33a (Unity) FontEngine_CUSTOM_GetFontFaces_Internal 0x00000245c2ba10e7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.TextCore.LowLevel.FontEngine:GetFontFaces_Internal () 0x00000245c2ba0ff3 (Mono JIT Code) UnityEngine.TextCore.LowLevel.FontEngine:GetFontFaces ()
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