Unity Issue Tracker - Crash on Lit Mesh Output with assigned mesh when deleting mesh asset from Project Browser
Closed
UUM-6234
Crash on Lit Mesh Output with assigned mesh when deleting mesh asset from Project Browser
Unity: Visual Effects
VFX Graph
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2022.1.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Open the attached package
2. Open 'Repro' Scene
3. [Optional] Open VFX Graph and observe that 'icosphere' is assigned to Unlit Mesh Output
4. Delete 'Crystal' asset through the context menu from the Project Browser
5. --Observe the crash
Reproduced wit: 2022.1.0a1(master)
Notes: Not reproducible with regular Mesh Renderer, does not crash when there are no visible cameras
Few lines from the stacktrace:
at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected <0x00097>
at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull <0x0002a>
at UnityEngine.Rendering.ScriptableRenderContext:Cull <0x0009a>
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull <0x0063a>
at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render <0x02402>
at UnityEngine.Rendering.RenderPipeline:InternalRender <0x00058>
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