Unity Issue Tracker - Blur makes it look like meshes are moving away from the first placed mesh when instancing multiple meshes with "Graphics.DrawMeshInstanced" or "DrawMeshInstancedIndirect"
Closed
UUM-55583
Blur makes it look like meshes are moving away from the first placed mesh when instancing multiple meshes with "Graphics.DrawMeshInstanced" or "DrawMeshInstancedIndirect"
Unity: Post-processing and Compositing
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Cancelling this 2023.2 port issue since the support for this release has come to the end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview case that remain open or in-progress.
Closing, as this Unity version will no longer be getting updates.
How to reproduce:
1. Open the attached “bug_check_vanilla_True.zip“ project
2. Open the “OutdoorScene“ Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: The blur makes it look like the meshes are moving relative to their velocity
Actual result: The blur makes it look like the meshes are moving away from the 0, 0, 0 position (first-placed mesh)