- For 2023.3: Issue is fixed in 2023.3.0a15 (November 2023) following a feature implementation that cannot be backported easily, so upgrading to latest 2023.3 will fix it.
- For 2023.2: You have the following workaround; add a game object in your scene with the following added script:
public class ScreenSpaceUIWorkaround : MonoBehaviour
{
void Start()
{
RenderPipelineManager.beginContextRendering += OnBeginContextRendering;
}
void OnBeginContextRendering(ScriptableRenderContext context, List<Camera> cameras)
{
SupportedRenderingFeatures.active.rendersUIOverlay = true;
}
void OnDestroy()
{
RenderPipelineManager.beginContextRendering -= OnBeginContextRendering;
}
}
Thanks, have a good day!