Copyright © 2026 Unity Technologies
- For 2023.3: Issue is fixed in 2023.3.0a15 (November 2023) following a feature implementation that cannot be backported easily, so upgrading to latest 2023.3 will fix it. - For 2023.2: You have the following workaround; add a game object in your scene with the following added script: public class ScreenSpaceUIWorkaround : MonoBehaviour { void Start() { RenderPipelineManager.beginContextRendering += OnBeginContextRendering; } void OnBeginContextRendering(ScriptableRenderContext context, List<Camera> cameras) { SupportedRenderingFeatures.active.rendersUIOverlay = true; } void OnDestroy() { RenderPipelineManager.beginContextRendering -= OnBeginContextRendering; } } Thanks, have a good day!
How to reproduce:
1. Open the "Stripped_IN_51118" project
2. Open the “SampleScene”
3. Locate the "URP-Performant-Renderer" Asset in the “Assets/Settings” and enable "Custom Render Feature"
4. Observe the Game View
Expected result: UI is rendered
Actual result: UI is not rendered
Reproducible with: 2023.2.0b6, 2023.3.0a2
Couldn't test with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1 (due to compiler errors)
Reproducible on: Windows 10 Pro
Not reproducible on: macOS 13.4.1 (Intel)
Notes:
Workaround:
Issues you vote on will appear here