Unity Issue Tracker - Float with the "Disable Connector" enabled and "Slider" mode has inconsistent padding in the Subgraph Node
Fixed
UUM-143533
Float with the "Disable Connector" enabled and "Slider" mode has inconsistent padding in the Subgraph Node
Unity: ShaderGraph
Fixed
6.7.X
6000.7.0a2
6.6.X
6000.6.0b3
Won't Fix
6.5.X
This issue is fixed for later versions.
How to reproduce:
1. Create a new HDRP project
2. In the Project window, right-click -> Create -> Shader Graph -> Sub Graph
3. Add the Float variable
4. In the variable Inspector, enable the "Disable Conector" and change the mode to "Slider" -> Save
5. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph
6. Add the Sub Graph to the Shader Graph and observe the results
Expected results: The variable has correct padding
Actual results: The variable has incorrect padding
Reproducible with: 6000.5.0b9, 6000.6.0a6
Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1 (No such functionality)
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
Prioritise and Follow this issue
Have a workaround or additional info about this issue?