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Steps to reproduce:
1. Create new Unity project
2. Install Memory profiler package
3. Open Memory profiler window
4. Capture a new Snapshot
5. Copy current name and paste it in the same name field as much as possible
6. Press Enter
7. Observe the name field and Console window
Actual results: Entering a long name in a field throws error in the Console
Expected results: Name field should minimize the maximum character limit
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a5
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
Error:
PathTooLongException: The specified file name or path is too long, or a component of the specified path is too long. System.IO.FileSystem.LinkOrCopyFile (System.String sourceFullPath, System.String destFullPath) (at <fd98429b8c6c4f82ba907b21c76e6375>:0) System.IO.FileSystem.MoveFile (System.String sourceFullPath, System.String destFullPath) (at <fd98429b8c6c4f82ba907b21c76e6375>:0) System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at <fd98429b8c6c4f82ba907b21c76e6375>:0) Unity.MemoryProfiler.Editor.SnapshotDataService.Rename (System.String sourceFilePath, System.String targetFileName) (at ./Library/PackageCache/com.unity.memoryprofiler@8c7176da5e5a/Editor/UI/SnapshotDataService.cs:290) Unity.MemoryProfiler.Editor.UI.SnapshotFileItemViewController.TryRename (System.String newSnapshotName) (at ./Library/PackageCache/com.unity.memoryprofiler@8c7176da5e5a/Editor/UI/Workbench/SnapshotFilesListItem/SnapshotFileTreeItemViewController.cs:336) Unity.MemoryProfiler.Editor.UI.SnapshotFileItemViewController.<RefreshView>b__28_6 (UnityEngine.UIElements.FocusOutEvent evt) (at ./Library/PackageCache/com.unity.memoryprofiler@8c7176da5e5a/Editor/UI/Workbench/SnapshotFilesListItem/SnapshotFileTreeItemViewController.cs:161) UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64) UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:246) UnityEngine.UIElements.EventDispatchUtilities.HandleEvent_BubbleUpCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement element) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:384) UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:191) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:69) UnityEngine.UIElements.EventDispatchUtilities.DefaultDispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:537) UnityEngine.UIElements.EventBase.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventBase.cs:115) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:419) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:365) UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:318) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:79) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:433) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:642) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:543) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:243) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:78) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:32) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)
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