Steps to reproduce:
- Create and open an empty project
- Install com.unity.behavior
- Create and open a behavior graph (Assets > Create > Behavior > Behavior Graph)
- Right-click on an empty area and select Add...
- Add a "Set Variable Value" node
- Create a blackboard float variable
- Assign the created float variable to the first variable of the Set Variable Value node
- Hardcode number '1' in the second variable of the Set Variable Value node
- Duplicate the Set Variable Value node (Right-click > Duplicate)
Actual results: The duplicated node doesn't duplicate with the hardcoded value and sets it to '0'
Expected results: The duplicated node preserves the hardcoded value and sets it to '1'
Reproducible with versions: 1.0.6
Tested on (OS): MacOS (M1) 15.1.1