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Steps to reproduce:
public class NewMonoBehaviourScript : ClientServerBootstrap
{
public override bool Initialize(string defaultWorldName)
}
Actual results:
Getting errors:
InvalidOperationException: The previously scheduled job NetworkDriver:UpdateJob writes to the Unity.Collections.NativeList`1[Unity.Networking.Transport.ConnectionDataMap`1+ConnectionSlot[Unity.Networking.Transport.ConnectionList+ConnectionData]] UpdateJob.driver.m_NetworkStack.m_Connections.m_Connections.m_List. You are trying to schedule a new job NetworkDriver:UpdateJob, which writes to the same Unity.Collections.NativeList`1[Unity.Networking.Transport.ConnectionDataMap`1+ConnectionSlot[Unity.Networking.Transport.ConnectionList+ConnectionData]] (via UpdateJob.driver.m_NetworkStack.m_Connections.m_Connections.m_List). To guarantee safety, you must include NetworkDriver:UpdateJob as a dependency of the newly scheduled job.
Unity.Entities.WorldUnmanagedImpl+UnmanagedUpdate_0000160A$BurstDirectCall.Invoke (System.Void* pSystemState) (at <5c14ce62a3d6449d842e0df93fd2feb1>:0)
Unity.Entities.WorldUnmanagedImpl.UnmanagedUpdate (System.Void* pSystemState) <0x676c3b8e0 + 0x0003b> in <5c14ce62a3d6449d842e0df93fd2feb1>:0
Unity.Entities.WorldUnmanagedImpl.UpdateSystem (Unity.Entities.SystemHandle sh) (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/WorldUnmanaged.cs:961)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/ComponentSystemGroup.cs:725)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/Stubs/Unity/Debug.cs:17)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/ComponentSystemGroup.cs:740)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/ComponentSystemGroup.cs:687)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/SystemBase.cs:205)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/ComponentSystemGroup.cs:734)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/ComponentSystemGroup.cs:693)
Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/SystemBase.cs:205)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@526e1e497010/Unity.Entities/ScriptBehaviourUpdateOrder.cs:523)
Expected results:
No NetworkDriver errors
Reproducible with versions:
Netcode for Entities
6000.6.0a6(6.6.0)
Not reproducible with versions:
Netcode for Entities
6000.0.76f1 (1.13.2), 6000.3.17f1 (1.13.2), 6000.4.10f1 (1.13.2), 6000.5.0b11 (6.5.0), 6000.6.0a5 (6.6.0)
Tested on (OS):
MacOS M1 Sequoia 15.7.5
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