Reproduction steps:
1. Open the attached ‘RootMotionRigidBodyTimeScaleBug' project
2. Open the ‘SampleScene’
3. Enter Play mode
4. Observe the Console
Expected result: No errors are in the Console
Actual result: Multiple ‘rigidbody.position assign attempt for ‘Cube' is not valid. Input position is
{ Infinity, 0.000000, 0.000000 }
’ and 'Invalid worldAABB. Object is too large or too far away from the origin.’ errors are in the Console
Reproducible with: 2020.3.33f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0a18, 2023.1.0a4
Reproduced on: MacOS 11.6 (Intel)
Note: Issue is no longer reproducible when the ‘RigidBody’ component is removed from the ‘Cube’ GameObject and added to its parent or when there is no Playable Director component