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When using the Input System, trigger and grip values start at 0, but once pressed will fluctuate on very small values for up to a minute before finally settling back to 0.
This breaks some of the default Action behaviour, since the control is never truly released.
Steps to Reproduce:
1. Open Sample Project
2. Open Sample Scene in Assets folder
3. Open Input Debugger Window (Windows -> Analysis -> Input Debugger)
4. Hit Play
5. Select a device in the Input Debugger (Devices -> OculusTouchController[Left/Right])
6. Scroll down the chart until you see both Grip and Trigger rows.
7. Observe resting value
8. Press Grip and Trigger and release them
9. Observe current values
Expected: Released grip and trigger values return to 0
Result: Released grip and trigger fluctuate values rapidly on very small values.
Note: This can be fixed either in the native SDK, or can be fixed within the Input System Layouts.