How to reproduce:
1. Open the attached “IN-139859” project
2. Open the “0“ scene
3. Enter Play mode
4. Move the character towards the shark
5. When the shark is highlighted red, left click
6. Wait for ~1 minute
7. Observe the crash
Reproducible with: 6000.0.28f1, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1
Not reproducible with: 6000.5.0a6, 6000.5.0b5
Couldn’t test with: 6000.0.27f1 (could not move while in Play mode), 6000.5.0a5, 6000.6.0a3 (could not solve errors from upgrading)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Not reproducible with DX11 or Vulkan
First few lines of the stack trace:
0x00007FF98F1B61CA (Unity) CheckDeviceStatus
0x00007FF98F19F4C4 (Unity) GfxDeviceD3D12::ReportResourceCreationError
0x00007FF98F19FC27 (Unity) GfxDeviceD3D12::ReserveScratchMemorySlow
0x00007FF98F1478FF (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FF98F1B4088 (Unity) D3D12UploadOperation::Reserve
0x00007FF98F154414 (Unity) TexturesD3D12::UploadTextureDataInternal